Dragster
- Description of the game physics.
Races
- Demo A demo race in 6.04
-
Analysis of global frame counter
The following table lists eight races with same user input, but different race start times relative to the in-game frame counter.
Offset Start (Frame) Time Plots 0 160 6.07 Link 2 162 6.04 Link 4 164 busted Link 6 166 6.04 Link 8 168 6.01 Link 10 170 5.97 Link 12 172 busted Link 14 174 6.07 Link -
Optimal races
It is possible to compute optimal game inputs for achieving the maximum distance in a given amount of time (see the description of dynamic programming algorithm).
The following table lists the best possible distances achievable in 5.57, depending on the offset of the in-game frame counter.
Offset Start (Frame) Distance Plots 0 160 24913 Link 2 162 24846 Link 4 164 24861 Link 6 166 24878 Link 8 168 24799* Link 10 170 24808* Link 12 172 24923 Link 14 174 24930 Link Note that since the finish distance is 24832, the games marked with (*) are not beatable in 5.57. Also, to beat the game in 5.54, one would need to achieve 25085 (=24832+253) in 5.57 which is not possible.